For film directors, the camera is the brush they use to paint a story and transport the audience, into their imaginary world, creating that sense of presence that Bazin talks about. One major difference between film and web directors is the camera. This is what we should strive for when creating entertainment for the web, the cinematic effect of transporting an audience through different dimensions, where the passage of real time becomes irrelevant. In the last century, noted film critic, André Bazin, used the term presence to describe the sense an audience has as it watches moving images that seemingly transport them to the same space and time. Although the web user’s experience has improved substantially with user-centered tools, it is rare to find entertaining web animations and web games that possess the sophistication required to engage a deep and diverse audience. All other trademarks are the property of their respective owners.īringing Cinematic Shots to the Web Web animation and interactive web games help you create immersive environments that engage audiences on your site, which is the goal of any web communication strategy. Trademarks Toon Boom Studio is a trademark owned by Toon Boom Animation Inc. Copyright © 2009 by Toon Boom Animation Inc. Any reproduction in whole or in part is strictly prohibited. The content of this manual is the property of Toon Boom Animation Inc. Please refer to the License Agreement and to those special terms and conditions for details. Legal Notices Published by Toon Boom Animation Inc.ĭisclaimer The content of this document is covered by a specific limited warranty and exclusions and limit of liability under the applicable License Agreement as supplemented by the special terms and conditions for Adobe® Flash® File Format (SWF). Importing Your Toon Boom Studio Project Into Adobe Flash Learn how to insert your Toon Boom Studio animation including camera moves into Adobe Flash. Since your movies are somewhat long, I hope you are using the scene-manager to create the project’s scenes before you begin as keeping the scenes separated uses your memory more efficiently and allows you to create/render larger projects than trying to fit them all into one scene.Toon Boom Animation Inc. Using many textures and textured lines can also increase the render times. Try to combine your audio clips unless you need one separate for the purpose of lip-synching and even then, after you have your assigned lip positions, you could remove the reference clip. The trick is to try and optimize the project as much as possible… Use bitmap backgrounds that are no larger than the resolution of the project where there is no panning/zooming. Also now with the HD format being used more often, this could account for the difference.Īdditionally, note that for 32-bit XP you only get to use roughly 1.6 GB of RAM per program at most. Blurs and transparency effects are very heavy to calculate. It’s not only the size of the project that determines the memory and processing requirements. Thanks so much for reading all of this! Any help will be much appreciated. That computer is older than the one at work, and it‘s specs are:Īny ideas as to what is going on in version 6? Do I need to upgrade the computer? We want to do more animations here at work, but can’t even get this one to happen. Here’s an example of that stuff, which is way more complex: The sizes for those files are up to 30MB. I have been able to make 20 second long animations with 15 to 20 characters all moving in the same scene with basically no problems. This doesn’t make sense to me because I have Toon Boom Studio 5 at home. I can only get things to complete if I go to Medium AVI quality, and even then it will drop certain layers to make the export work. While exporting, TBS.exe can take up 50 CPU and 1,064,596K on a scene with a background, and three layers. Here‘s an example of what types of animation I‘m doing: (I did that a few years ago on Creatoon- sorry! Toon Boom is a billion times better). I animate roughly 10 second shots and then edit them together and add sound afterward in Adobe Premiere. It’s super simple animation, not much movement, hardly no cell swapping, and no lip sync or audio added in. Each TBS project is about 300 to 600 frames long. The TBS project file sizes range from 3 to 10 MB. I am trying to export the files as uncompressed AVI files. I have been having a problem with exporting some very simple animations on Toon Boom Studio 6. Hello, first off thanks for reading this and helping me out.
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